aonuma造句
- "Platform-sharing is the only way to go for Mazda, " said Hideaki Aonuma, an auto analyst with Societe Generale Securities in Tokyo.
- Series producer Eiji Aonuma previously stated that as Link is entirely mute, having the other characters speak while Link remains silent " would be off-putting ".
- Aonuma would later comment in 2007 that he was " convinced the reason the Wind Waker did not perform well was because of its toon-shaded graphics style.
- Aonuma realized that his team had implemented Wii controls under the mindset of " forcing " users to adapt, instead of making the system intuitive and easy to use.
- Aonuma explained that " In terms of right-handedness of things when we think about which hand Link is going to use, we think about the control scheme.
- The Skyward Strike was initially born from Aonuma thinking up a possible mechanic of holding the sword still above Link : these also gave rise to the game's title.
- Aonuma also stated that the story of the game is entirely optional, and that it is possible for players to reach the end of the game without progressing through it.
- One of the judges, Kiyoshi Aonuma, who was to write the opinion in the case, was particularly affected by the sarin, and he and his wife were hospitalized.
- In 2013, Aonuma stated that, if development of a film were to move forward, the company would want to use the opportunity to embrace audience interaction in some capacity.
- Eiji Aonuma said that his design team submitted designs for Ganon based on " Twilight Princess " to the developers of " Super Smash Bros . Brawl ".
- It's difficult to see aonuma in a sentence. 用aonuma造句挺难的
- After " The Wind Waker ", Aonuma considered moving onto other projects, but was convinced by Shigeru Miyamoto to continue with the " Zelda " series.
- According to Aonuma, a recurring difficulty was how contrived the necessity for Link to rescue Zelda became with each passing installment, as their contact may only have been fleeting beforehand.
- Aonuma has refused to discuss the episode with reporters, and his wife, reached by telephone on Friday, would say only that he was still in charge of the legal case.
- Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in " Zelda ", and suggested that Aonuma consider using it.
- In a move which Aonuma attributes to his position on the " Marvelous " team, Miyamoto recruited Aonuma to join the development team for the " Zelda " series.
- In a move which Aonuma attributes to his position on the " Marvelous " team, Miyamoto recruited Aonuma to join the development team for the " Zelda " series.
- In November 2011, " Skyward Sword " released for the Wii, and " Zelda " series producer Eiji Aonuma began thinking about the next project in the series.
- With Shikata and Mouri still engaged in the development of Wii U launch games, Aonuma decided to revive the project without its core members, thirteen months after it had been initially shelved.
- In four months, Aonuma's team managed to present realistic horseback riding, a true sequel to it was released for the Nintendo DS in 2007, in the form of " engine.
- Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic " Zelda " game that would appeal to the North American market.