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viewport

"viewport"的翻译和解释

例句与用法

  • The main duty of image manipulation module is to deal with the patient ' s foot picture captured by camera and then mapping final clear outline to main client . the model displaying module ' task is to display the orthosis on the main client and translate , rotate , zoom and mirror the orthosis . it also can change the viewport of the orthosis . the model modication module has a serial of function which can be modified the orthosis according to the situation of different patients . this article expound the wanton smooth area ' modification in detail from two aspects
    图象处理模块主要是把摄像头获取的病人足底信息进行图像处理,最终把明显的轮廓信息映射到主视图窗口;模型显示模块主要是显示矫形器,并且可实现对矫形器的平移、旋转、缩放、镜像、渲染及视图变换等;模型修改模块是针对千差万别的病人情况而确定的一组修型功能,本文对模块中的任选区域修型功能从区域选定及区域编辑两方面作了较为详细的论述。
  • A right guard clipping region is the region outside of the viewport range in which the device can accept screen coordinates ; because the device can accept triangles that are partially or totally off - screen and within the guard band clipping region , the frequency of cpu - intensive clipping calculations can be reduced
    右保护带剪辑区域是视区范围外的一个区域,在此区域设备可接受屏幕坐标;因为设备可以接受部分离屏或全部离屏但处于保护带剪辑区域的三角形,所以,可以减少大量占用cpu的剪辑计算的发生频率。
  • The left guard clipping region is the outside of the viewport range in which the device can accept screen coordinates ; because the device can accept triangles that are partially or totally off - screen and within the guard band clipping region , the frequency of cpu - intensive clipping calculations can be reduced
    左保护带剪辑区域是视区范围外的一个区域,在此区域设备可接受屏幕坐标;因为设备可以接受部分离屏或全部离屏但处于保护带剪辑区域的三角形,所以,可以减少大量占用cpu的剪辑计算的发生频率。
  • Directly painting textures on top of 3d objects in 3d perspective viewport is a new issue of human - computer interface ( hci ) . this paper presents a method to solve this issue . it converts the position information of the texture pixels of texture map into color information , and then transfers both the coordinates and the color of texture pixels into screen through texture mapping at the same time . only is the color information of texture pixels converted into illumination by calculating the normal and the angle of ray incidence of the screen pixel in the method . the texture coordinates are firstly converted into the color information by generating another texture map , which is called information map whose pixels ' color represents the coordinates information . and then the corresponding texture coordinates are mapped into screen reference frame by texture mapping and stored into information buffer for later use . so we can obtain the texture coordinates of screen pixels correspondingly by decoding from information buffer . after optimizing , we can paint textures on top of 3d objects in 3d perspective viewport in real time . the paper also gives some examples and related definitions of using additional information of 2d texture map for 3d graph generating
    针对三维逶视投影视图中对三维物体表面纹理直接进行喷绘,以获得复杂纹理图这一计算机图形交互技术这一新问题,研究了一种将纹理图的象素位置信息转换成彩色信息,然后利用纹理映射将纹理坐标连同该点上的颜色值一起传递到与屏幕象素对应的可见点上的方法,其中颜色值依该点处的入射光线方向和表面法向被进一步转换为光强值,而纹理坐标则被解码后还原成与该可见点对应的纹理坐标,被存入信息缓冲器中,供以后使用,通过解码,可根据屏幕点直接得到对应纹理象素点的坐标,经过算法优化,实现了对三维物体表面纹理的实时喷绘;同时阐述了在三维图象生成技术中使用附加纹理信息的应用实例以及相关定义
  • 更多例句:  1  2  3  4
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