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ulls中文是什么意思

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用"ulls"造句"ulls"怎么读"ulls" in a sentence

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  • 乌利斯

例句与用法

  • Hahsomdiver , t maister ull play t devil tomorn , and he ll do weel
    反正,主人明天早上一定要闹一场,闹个好看。
  • No matta u r a devil or an angel , ull always b as beautiful as an angel
    不管你是恶魔或是天使, ?永远都会跟天使一样的美
  • No matta where i go ull always b with me , coz ull always be in my heart
    不管我到了哪里, ?永远都会跟著我,因为?永远都会在我心里
  • Ull - scale value
    满刻度值
  • Ur company has more talented staff and strong foundation . our products ull of vigour and develop rapidly
    我们的公司人才济济,基础雄厚。我们的产品充满活力,日新月异。
  • O ur company has more talented staff and strong foundation . our products ull of vigour and develop rapidly
    我们的公司人才济济,基础雄厚。我们的产品充满活力,日新月异。
  • It puts the author plentiful benefits . now thc 13m svstcffi ss dfoduct has bccfl dut lllto iatkct ull thc cofidltlotl this atlde sums upthe author ’ s research and outcome
    目前,本系统作为产品已经成功投放市场,本文就是在此基础上对作者的研究工作及成果的归纳和总结。
  • 1 we usually give a fi = ull details for enquiries but for the military style we want quick shipment and have no time to put a collection together so we are selecting from our buyers samples
    我们通常会提供详细的fi ull资料,但是对于军用款式,我们要求尽快装运,没有时间将一整套备齐,因此我们正从买家的样品中挑选。
  • In this paper , i will present some algorithms of polyhedral visual hull reconstruction : ( 1 ) polyhedral v isual h ull generation a igorithm b ased one dge - pool - searching , which constrains the 3 - d intersections into the 2 - d planes intersection via the epipolar theory to reduce the complexity a nd c an r educe t he t imes f or c ones t o b e p rejected o nto t he i mage p lanes , i n which we induced the index list to every points on the surface of object , and connected the related points to get sub polygons on surface and in turn get the mesh model , we replace triangulation process of disordered points cloud by edge - pool searching . ; ( 2 ) reconstruction based on degenerated - polygon - intersection , which have the following improvements on traditional bull intersection : using degenerated polygon to orga nize intersected area on cone face , which may be discontinuous ; a fast intersection algorithm of polygons on the cone face based on degenerated polygons , which is consistent between the continuous polygons and the discontinuous ones . the intersection of degenerated polygons is similar to the convergence of two ordered lists , which is comparably simple to the bull operation ; ( 3 ) reconstruction algorithm based on ray - tracing , in which all the rays that run through the vertex on silhouette of object will intersect with all the cones correspondent to other silhouette , and we have to calculate the intersection of all such line segments , the endpoints of which are considered to lie on the surface of object and we will get the point cloud on the surface of object
    同时利用共极线原理把三维计算投影到二维平面以降低求交计算的复杂度,该算法可以减少光锥向图像平面投影计算的次数,以边池搜索取代散乱点集上进行的三角剖分; ( 2 )基于退化多边形求交的多面体可见壳模型重构,系统引入退化多边形的概念,把锥体平面的交集中不连通的部分用一个退化多边形来表示,并引入了新的基于退化多边形的求交算法,与传统多面体可见壳重构相比,该算法有以下几点创新:在图像平面以退化多边形组织投影锥体和物体轮廓的交集,把任意锥面与物体轮廓的交集归一到一个退化多边形;基于退化多边形的二维平面上多边形快速相交算法,该算法在一定程度上就是两个有序链表的合并,大大简化了先前的布尔求交计算; ( 3 )基于光线跟踪的算法,该算法中所有通过轮廓顶点的光线和对应其它图像轮廓的光锥进行求交计算,最后得到每次求交计算得到线段的交集,该线段的顶点就认为是物体表面点,从而得到物体表面的点云。
  • By taking advantages of epipolar line features and depth discontinuities in reference 中国科学院 软件 研究所 博士 学位 论文 基于 图 象 的 快速 绘制 技术 的 研究 images , an efficient inverse wmping algorithm is pfoposed in chapter 3 for gcnerating nagcs of novel views by combining multiple eference images 帆 enhm different vie 呷 oints because continuous segnents determi 。 d by pairs ofedge pixels at co 。 spending epipolar lines are order kept , only pairs of edge pixels in the reference 渝 明 e e necess 叨 口 cowute to obtain generalized disparity of all points in the desired image as a result , sighficant acceleraion could be made in the endering pfo 比 鸵 two accelerating techiq 此 s e presented in this algori 山 mb accelerate the hole illing process his algorithm extends the reference images rom projection of single col : ii ’ ected surface in previously developed nvnverse w 出 下 er to ima 驴 s captured rom complex scene in chapter 4 , an 《 dent ibr method is prese 庇 仙 y takn ull 讪 antage of 呷 bies c 咖 the method can simulate the 3d details on sllri : ace of object successfully he 。 叩 proach , called rered ature mopmp consists of two pans at fst , an origi 。 ltexture with orthogonal displacements per pixel is deco 啊 osed into a series of new t6 刀 mfcs with each 他 lug a given displacement per pixel , called ae , ea atures , or lt hen hese lt e used to render the novel view by conventional texture mapping d avoid gaps n the endered hlla 驴 , some phels are to be interpolated nd extended in the 厂 kaccoding to the depth differe eee between two neighbor pixels in the original texture as these ltlt fc … e much storage nd therefore much time is equired to install ltlt into the text ’ ufc buffec an 旧 thod is pfoposed to co 呷 fcss the ltlt , nd the cottcspondingfclldering method is given experimental esults show that the new method is efficient , especially n rendering those objects with a smaller depth rnge compared withtheir size , such as relief surfaces of building
    与己有的三维变换方法相比较,该方法不但成功地填补了由于投影区域扩张而产生的第一类空洞,而且成功地填补了由于空间深度非连续物体相互遮挡而产生的第二类空洞,从而方便地实现了虚拟环境中的漫游;基于物体表面深度的连续性,本文提出了一个位移预测方法? ?此方法可以从单幅参考图象获得逆映射过程中所需要的目标图象的位移信息,从而大大提高了算法的效率:与通常的正向映射算法相比,此算法克服了多幅参考图象所带来的计算量成倍增长等问题,而且误差较小。 2 )基于极线几何的快速逆映射算法。利用参考图象的边界信息与隐含的遮挡关系,以及极线几何的性质,本文第三章提出了一个基于极线几何的快速3 ‘一中国科学院软件研究所博士学位论文基于图象的快速绘制技术的研究逆映射算法,从多幅参考图象精确合成当前视点目标图象。
用"ulls"造句  

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