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permadeath造句

"permadeath"是什么意思  
造句与例句手机版
  • Character permadeath may be enabled or disabled during character creation.
  • Permadeath exists as characters have a " Durability ".
  • Do the sources capitalize p / Permadeath or not?
  • High speed crashes will likely kill the player; the game optionally features permadeath.
  • Permadeath for the player and enemy AI is enabled and there are 2 difficulty levels.
  • "Ultima Ratio Regum " is presented in a roguelike manner with ANSI characters and features permadeath.
  • Being caught in one's own traps has the same consequence as any other trap in the game : permadeath.
  • Permadeath guilds may exist in multiplayer games without permadeath as a feature, such as " Dungeons & Dragons Online ".
  • Permadeath guilds may exist in multiplayer games without permadeath as a feature, such as " Dungeons & Dragons Online ".
  • Other survival games use permadeath : the character has one life, and dying requires that the game be restarted from the beginning.
  • It's difficult to see permadeath in a sentence. 用permadeath造句挺难的
  • Reviewing the Atari ST version, " Antic " in 1987 liked the lack of disk-based copy protection and permadeath.
  • The permanence of a gameplay mistake was a critical element they wanted to include, and gameplay features such as permadeath emphasized this approach.
  • In this " permadeath " mode, players are not allowed to save the game; instead the game is automatically saved when the player quits.
  • When the player dies, this results in permadeath and the original save file is automatically deleted, forcing the player to start a new game.
  • The game also features a permadeath system so if a player dies at any time in the game, they will have to start all over from the beginning.
  • Players can attack any other player in town or in dungeons at any time and the same permadeath consequences also apply should a player fall victim to a PvP death.
  • The phrase " procedural death labyrinth " has also been applied to such games, as they retain the notion of permadeath and random level generation but lack the other high-value factors normally associated with roguelike games.
  • Permadeath of individual characters can be a factor in party-based tactical role-playing games, including the " X-COM " series, the " Fire Emblem " series, and " Darkest Dungeon ".
  • With the development of the aforementioned save function ( complemented by the less popular password system, which is now seen as archaic ), the Game Over message has become less common as players are allowed to permadeath is often a staple of the genre.
  • Typical roguelikes include a scoreboard, ranking the player's performance once their game is over ( be it through permadeath or completing the objective ) based on the amount of treasure, money, and experience earned, and how fast the player completed the game in such cases.
  • 更多造句:  1  2
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