triadcity造句
- "TriadCity " runs on an entirely original codebase.
- There are currently about 10, 000 registered players of TriadCity.
- This will make " TriadCity " considerably larger than the average MUDs at its completion.
- Authors of " TriadCity " view subjectivity of this kind as an example of Literary Modernism.
- A prominent incentive for non-violence is the fact that character death is permanent in " TriadCity ".
- Cooperative gameplay is privileged over individualism, making " TriadCity " a sometimes difficult experience for lone wolf players.
- Mark Phillips and Gary Smith, the creators of " TriadCity ", met at Golden Gate University in 1994.
- In " TriadCity " a character's experience of the world is colored by many things including their alignment.
- In 1999, Phillips and Smith incorporated the independent games company SmartMonsters for the purpose of developing such games . " TriadCity " is their flagship project.
- The resulting subjectivity of character experience is an enticing novelty of " TriadCity " which puts a powerful fictional tool in the hands of the game's authors.
- It's difficult to see triadcity in a sentence. 用triadcity造句挺难的
- This ambitious claim has been endorsed by the " Cambridge Companion to Postmodernism " which cites " TriadCity " as an example of new, emerging literary forms.
- The world of " TriadCity " is populated by an immense number of individual automata, many of which have been directly inspired by literature and other prominent forms of Western culture.
- Characters are rewarded non-violent skills more effectively than it can through the use of violence, though in MUD tradition " TriadCity " does include combat among the activities available to characters.
- The juxtaposition of diverse literary and cultural references together with the subjectivity of character experience has led the creators of " TriadCity " to describe the game as a piece of interactive postmodern literature.
- The creators of the game, Mark Phillips and Gary Smith, were featured panelists at the Richard Hugo House Sixth Annual Inquiry, on the topic of games . " TriadCity " was also the featured topic of an article in the Winter 2005 BayNet Newsletter.