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投射法的英文

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"投射法"怎么读用"投射法"造句

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  • project method
  • projective method
  • projective techniques

例句与用法

  • Perhaps this challenging section was drawn under projection , out of doors , the chandelier illuminated by direct sunlight
    也许这个挑战级的部份,是让吊灯在室外阳光的照耀下以投射法画成的?
  • According to hockney , the chandelier “ is in perfect perspective , ” as it would be if drawn under projection
    据霍克尼的说法,这盏吊灯具有完美的透视,如果它是用投射法画成的,也理当如此。
  • Any difference between these perspective - corrected arms shows the “ sloppiness ” that would be necessary in the construction of the chandelier for it to be consistent with the projection theory
    如果图中吊灯是以投射法画出来的,这些以透视修正过的吊灯臂之间的差异,就显示吊灯制造时的不工整性。
  • Employing the oblique projection shifting method , we have solved some graphic problem in descriptive geometry . it is very simple and fruitful to deal with difficult problems in orthographic drawing
    摘要介绍了投影变换中的斜投射法及其在解决工程图学一些问题中的应用。用这种方法可解决工程图学中用正投影方法不便解决的图示、图解问题,而且具有应用范围广、作图简便的优点。
  • This study will categorize all the academic deliberations about the formation of religion into four segments : the phenomenological observation and comparison , psychological projection ism , analytical method of social structures , and explanatory metaphysical methods
    摘要本文先将有关宗教形成的学术探讨,区分为:现象观察与比较法、心理投射法、社会结构分析法与形上学说明法等四种。
  • Secondly , we analyses the volume rendering based on ray casting , includeing algorithm principle , implementation pipeline . and for the features of medical slice images , improved trilinear interpolation algorithm is presented with an increase of the speed ray - casting in direct volume rendering
    其次,详细分析了光线投射体绘制算法的基本原理、流程步骤,并针对医学断层图像的特点,提出和实现了改进的三线性插值算法,从而大大提高了光线投射法的绘制速度。
  • Combining the texture rendering of opengl with the display of cutting surface of 3d models , it is easy to observe the inner tissues or organs images information . in chapter five , we had studied the interactive visualization of acupuncture point of reconstructed 3d models . a interactive point orientation methods from the select operation of opengl is presented in this dissertation
    第四章对模型的剖切处理进行了阐述,为了观察三维体数据内部组织结构和空间位置,避免表面重建不能显示体数据内部信息问题,提出了一种类似光照投射法的算法,采用射影空间矩阵进行运算来获取切割面的图像信息。
  • The traditional algorithm of volume rendering is ray - casting , not a proper algorithm for the large 3 - d seismic data , referring some improved method and considering the characteristic of seismic data , a new fast ray - casting algorithm of oriented image space and negative - view transform was brought forward . as a result , this algorithm excels the traditional obviously by speed with image quality in experiment
    体绘制的传统算法是光线投射法,由于地震数据量大而绘制速度太慢,本文在借鉴一些改进算法的基础上,结合地震数据的特点,提出了一种基于图像空间的逆视变换的加速光线投射算法,实验结果表明该算法在保证相同图像效果的同时,具有明显的速度优势。
  • Second , a parallel adaptive ray - casting algorithm for graphic rendering of cfi is developed . in the computational model of cfi , the line - of - sight integration is difficult to obtain for 3d complicated flow field , because curvilinear grids , multizone curvilinear grids , and other irregular grids that are commonly used in computational fluid dynamics ( cfd ) present interesting challenges , such as the complex shapes of cell regions defined by grid points ; the wide variation in the sizes of cells in different regions of the grid ; and the intersecting or overlapping nature of multi - grids . the parallel adaptive ray - casting algorithm is extremely efficient to solve these problems
    并行自适应光线投射法继承了光线投射法适合于任何形式网格的优点;光线与计算网格的交点自适应地反映了原来网格点物理量的分布,能够与数值计算的精度保持一致;图像平面的自适应算法使我们不必从每一个像素发出射线,既提高了光线投射法的计算效率,同时又保证重采样后激波这样的高频信息不会损失;将并行处理技术引入计算光学流动图像生成过程,解决了大规模数值模拟结果的处理对计算速度和内存容量的需求。
  • We combine the algorithm of ray casting and z - buffer to rebuild 3d data , and use marching cubes to create iso - surfaces in 3d regular data sets . several common spatial interpolation are discussed in this thesis , and the famous kriging algorithm in the geological statistics is the emphasis . - four interpolations are used in the case of study , and the results are compared in this thesis
    在系统实现中,针对两类算法的不同特点,在不同的模块中选用了两类算法中的经典算法:提出将光线投射法与z - buffer算法结合实现三维体数据重建;使用移动立方体法实现三维数据场的等值面绘制。
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