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联邦对象模型的英文

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"联邦对象模型"怎么读用"联邦对象模型"造句

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  • fom

例句与用法

  • In chapter 4 , design the pc - virsp , under the direction of hla idea , the visual federal object model vfom is established to describe the visual data distributing , and the system run frame is designed
    第四章是pc vrisp总体设计,结合hla思想,建立视景联邦对象模型vfom来描述视景数据分布,设计了系统运行框架。
  • This dissertation studies above typical issues while designing a hla federation with some examples . the paper finished the design on the satellite passing data analysis simulation system based on hla by combining with the research on the project of the satellite passing data analysis
    论文主要研究成果如下: 1 、综合分析了国内分布交互仿真的发展状况,完成了卫星过境数据分析系统体系结构的设计,给出了这一仿真应用的参考联邦对象模型
  • Fcm is the precondition for federation design and federation development . based on the fcm to select federates and allocate their functionalities , develop the hla object models ( including simulation object mode ( som ) and federation object model ( fom ) and translate them into the implement of federates is the essence of issue of model in hla federation development : this will affect not only on if the federation goals can be achieved , but also on if federates can be reused later
    Fcm为联邦的设计与开发奠定了基础,基于它所设计的联邦的成员组成及其功能分配、 hla对象模型(各联邦成员的仿真对象模型som及联邦对象模型fom )的开发并转化成各联邦成员的具体实现(实现模型描述)是hla联邦开发中的模型问题的关键所在:它不仅直接影响联邦目标的成功实现,还将影响到各成员今后的重用。
  • In chapter 3 , basic concepts and development steps of simulation systems based on hla / simulink are introduced at first . then design of communication countermeasure federation is investigated . the results of object class design , interaction class design and federation design are presented in the form of tables of federation object model and architecture diagram of simulation system
    第三章首先介绍了基于hla / simulink的仿真系统的基本概念及开发步骤,其次研究了通信对抗联邦的设计,并给出了对象类设计、交互类设计以及联邦设计结果,其具体表现形式为fom (联邦对象模型)表和仿真系统体系结构框图。
  • Following the technique frame of hla , the characteristic and function of the platform were analyzed , based on which , its block composing and role of each block were introduced , and then the frame , flow chart and fom / som ( federation object model / simulation object model ) of federation were given , and the implementation process of its federates was explained at last
    以高层体系结构作为技术框架,分析仿真平台的特点和实现功能,并在此基础上介绍了仿真平台的模块组成及其相应作用,给出了仿真平台的联邦构架、联邦信息流图以及联邦对象模型仿真对象模型( fom / som ) ,最后说明了仿真平台联邦成员的实现过程。
  • To the primary contradiction of real - time interactive visual simulation , limited bandwidth of network and real time transmitting parameter of relative to move sight , the control mechanism of 3 - d visual object is discussed , under the direction of hla idea , the visual federal object model vfom is established to describe the visual data distributing ; the author designed a grammar of vfom context and a turing conversion mechanism , it will support exploitation of visual simulation in different field ; the author analyses and apply opengl to design a method of implement real - time interactive visual simulation on pc , in additional with object - oriented program technique network communication technique multithreading technique , implement pc - virsp . there are 7 chapters in this thesis . in chapter 1 , the developments of virtual simulation is looked back , the aim and significance and the main search content is put forward
    论文针对实时交互视景仿真的主要矛盾,即网络有限带宽与视景运动交互参数实时传输矛盾,探讨了三维视体运动控制机理,结合hla思想,建立视景联邦对象模型( vfom - visualfederalobjectmodel )来描述视景数据分布;并设计了仿真实体链描述文本文法及其存储转换机制,有效支持多领域视景仿真系统开发;分析并应用图形接口标准opengl ,设计了基于pc机的实时互操作视景生成方法;针对网络分布环境下视景仿真实时交互需求,设计视景运动同步控制方案;并综合应用了面向对象编程技术、网络通信技术、多线程技术,实现了基于pc机的视景实时互操作支撑平台( pc - vrisp ? real - timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer ) 。
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