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透视变换的英文

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"透视变换"怎么读用"透视变换"造句

英文翻译手机手机版

  • perspective collineation
  • perspective transformation

例句与用法

  • It results from a sequence of perspectivities .
    它能从一连串透视变换得出。
  • One texture - mapping method of the sphere based on the perspective transformation
    一种基于透视变换的球面纹理映射方法
  • Apply the filter now : filter - blur - smart blurand distort the head shape , applyingedit - transform - perspective . make the layer look more in contrast : image - adjustments - brightness / contrast
    点击滤镜-模糊-特殊模糊,并将脸进行扭曲,点击编辑-变换-透视变换。增强一下图片的对比度(图像-调整-亮度/对比度) 。
  • First , we compute the larger spatial transformation . then , we refine the parameters using projective transformation . it is proved that this method can produce good result and fast speed
    我们采用的是基于频域仿射模型的光流方程,即首先计算比较大的空间变换,然后再对其进行透视变换求精,实验证明这样既可以获得较好的效果,也提高了计算速度。
  • To solve the problem that targets disappear rapidly when ranges increase in three dimension visual environment , an algorithm was raised to replace the rigid image perspective transformation model with geometrical and optical transformation mathematical models and the model was analyzed in detail
    针对空间立体视景中靶标随距离消失过程过快的问题,提出以几何效果变化模型和光效应变化数学模型替代严格的图像透视变换模型,并对该模型进行了详细的论述和分析。
  • Using 4d coordinate to express the convert matrix of perspective , it is predigested to calculate z coordinate through changing to one . the coordinates of pixels in screen correspond with the z coordinate of object surface are modified by adding the numbers of buffer . the method of 3d perspective using directx buffer is improved
    使用四维坐标来表示物体的透视变换矩阵,通过对该矩阵进行归一化处理,简化了z坐标的计算;通过增加帧缓冲区的数量,修正了物体表面z坐标在屏幕上对应点的坐标值,对利用directx的缓冲区进行物体三维透视的方法进行了改进,提高了透视精度。
用"透视变换"造句  
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