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graphics hardware中文是什么意思

  • [网络] 图形硬件;图像硬件;图形硬件的体系结构

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  • This thesis makes deep research into programmable graphics hardware and real-time character animation and presents a way to implement the most widely used real-time character animation-- skinned mesh animation in programmable graphics hardware
    本文对可编程图形硬件和实时角色动画做了深入研究,给出了现在使用最为广泛的实时角色动画骨骼蒙皮动画在可编程图形硬件上的设计实现。
  • A real-time system can be achieved with the model and rendering algorithms proposed in this paper . further research is how to improve the speed of simulation system by considering the properties of graphic hardware and presenting the illumination in texture maps
    进一步的工作是如何将渲染算法和硬件特性结合以进一步提高仿真系统的速度;同时在纹理中反映光照对水流表面的影响。
  • More recently, as a result of the availability of fast, inexpensive graphics hardware and effective technologies, the reconstruction of 3d models has become one of the most interesting subjects in both computer vision and computer graphics applications
    近些年来,由于快速、廉价图形硬件和高效的图形算法的不断涌现,“3d模型重建”在计算机图形应用领域中已经成为了热点研究方向之一。
  • In order to optimize 3d models before store and rendering, we create a subsystem for radm . triangulation is a fundamental problem in computational geometry . in real time system, polygon should be triangulated in order to make full use of rendering accelerate on function of graphic hardware
    为了使该系统输出的模型能够以更优化的形式提供给大多数的实时绘制程序所使用,我们在radm的基础上,又实现了一个面向绘制的模型优化子系统。
  • Cluster-based techniques have been helpful in this area where the task to paint the display screen is split among various nodes of the cluster, which use their graphics hardware to do the rendering for their part of the screen and transmit the pixel information to a master node that assembles the consolidated image for the screen
    基于集群的技术在这些领域已经取得了成功,它们将渲染屏幕的任务分割到集群中的各个节点上,在每个节点上都利用自己的图形硬件来呈现自己这部分屏幕的图像,并将这些像素信息传送到一个主节点上,主节点对这些信息进行组合,最终形成一个完整的图像。
  • Virtual reality ( vr ) applications, computer-aided design ( cad ) applications and scientific visualizations often need user-steered interactive displays of very complex polygonal environments, for which, however, the computation and storage requirements far exceeds the capacity of modem graphics hardware
    虚拟现实(vr)、计算机辅助设计(cad)和科学计算可视化应用通常要求能够对复杂的场景结构进行交互式显示和观察,然而这些多边形场景的计算复杂度和存储空间要求已经大大超过了当前图形硬件的承受能力。
  • Although gpu has a very high computing speed, algorithms implemented in cpu cannot be put to execute in gpu directly because of the discrepancy in instruction execution manner of the two . gpu's architecture is a high parallel simd instruction set system . to reimplement algorithms insufficient to run on cpu with programmable graphics hardware, it has to reconsider the data structures and procedures to implement them to make full use of the
    虽然gpu具有非常高的计算速度,但并不能将以前在cpu中实现的算法直接放到gpu中来执行,这是因为gpu的指令执行方式和cpu不一样,gpu的体系结构是一种高度并行的单指令多数据(simd)指令执行体系,所以要在可编程图形硬件上实现在cpu中效率不高的算法,就需要重新制定算法实现的数据结构和步骤,以充分利用gpu并行处理体系结构带来的性能优势。
  • In chapter 2, we discuss the terrain modeling with continuous level of detail, described a data layout technique for manage out-of-core datasets . then, we investigate the opengl based nv extension for fully taking advantage of the accelerating function of graphic hardware and improving the capability of rendering
    该框架还有效地利用了nvidia的opengl扩展gl_nv_vertex_array_range和gl_nv_fence来对场景的渲染进行加速。它们能够让几何图形高效地传输到gpu,gpu直接访问顶点数据,使得应用程序的执行效率极大提高。
  • This thesis describes programmable graphics hardware and its programming language and method in great detail . nowadays the growing speed of computing capability of gpu of graphics hardware has surpassed that of cpu . a breakthrough in graphics hardware technology is the introduction of programmable function, which allows developers to replace the original fixed pipeline function modules with their own customized shader programs to achieve more flexibility
    目前图形硬件中的图形处理器(gpu)计算能力的增长速度己经超过了cpu计算能力的增长速度,图形硬件技术一个重大突破就是在图形硬件中引入了可编程功能,该功能允许开发人员编制自己的着色器程序(shaderprogram)来替换原来固定流水线中的某些功能模块,以实现更为灵活的功能。
  • This thesis describes programmable graphics hardware and its programming language and method in great detail . nowadays the growing speed of computing capability of gpu of graphics hardware has surpassed that of cpu . a breakthrough in graphics hardware technology is the introduction of programmable function, which allows developers to replace the original fixed pipeline function modules with their own customized shader programs to achieve more flexibility
    目前图形硬件中的图形处理器(gpu)计算能力的增长速度己经超过了cpu计算能力的增长速度,图形硬件技术一个重大突破就是在图形硬件中引入了可编程功能,该功能允许开发人员编制自己的着色器程序(shaderprogram)来替换原来固定流水线中的某些功能模块,以实现更为灵活的功能。
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