Then the problems in the simulation are analyzed . concerning the weak real - time ability and extendibility in current simulation , the prototype system for cooperation simulation based on network training is built by virtue of flexibility and reusability of hla in the designing of distributed system . the system is combined with fashionable scene rendering technology , which solving the problems of scene synchronization , data publishing and 3d scene rebuilding successfully in the simulation system 主要针对当前可视化仿真技术在视景仿真系统的具体应用过程中,在进行数值驱动场景时存在着实时性不高、在进行网络训练时存在可扩展性不强等问题,利用hla架构在分布式系统设计中可扩展、可重用的特点,结合流行的场景渲染技术,构建了基于网络训练的协同仿真原型系统,从而有效地解决了仿真系统中存在的场景同步、数据发布和三维场景重构问题。
Most ip - based management software use snmp as the interface to communicate with managed objects , but they emphasis on the implementation of fcaps functions . they use special software provided by a third party to implement snmp manage operations , so the extendibility and scalability of their products were affected by the software being adopted . to overcome these limitations , it ' s very important to develop software to implement snmp manager by themselves 目前面向ip网络的管理软件绝人多数都以snmp协议作为与被管对象通信的接口,但是网络管理软件的研究重点往往放在如何实现网络管理的五大功能模块上,而对底层snmp协议管理操作的实现,则依赖于国外第三方的协议开发工具,使自己产品的稳定性和可扩展性受到第三方软件的影响。